Program.cs
2.05 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace State
{
    /// <summary>
    /// MainApp startup class for Structural
    /// State Design Pattern.
    /// Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
    /// </summary>
    class MainApp
    {
        /// <summary>
        /// Entry point into console application.
        /// </summary>
        static void Main()
        {
            // Setup context in a state
            Context c = new Context(new ConcreteStateA());
            // Issue requests, which toggles state
            c.Request();
            c.Request();
            c.Request();
            c.Request();
            // Wait for user
            Console.ReadKey();
        }
    }
    /// <summary>
    /// The 'State' abstract class
    /// </summary>
    abstract class State
    {
        public abstract void Handle(Context context);
    }
    /// <summary>
    /// A 'ConcreteState' class
    /// </summary>
    class ConcreteStateA : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateB();
        }
    }
    /// <summary>
    /// A 'ConcreteState' class
    /// </summary>
    class ConcreteStateB : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateA();
        }
    }
    /// <summary>
    /// The 'Context' class
    /// </summary>
    class Context
    {
        private State _state;
        // Constructor
        public Context(State state)
        {
            this.State = state;
        }
        // Gets or sets the state
        public State State
        {
            get { return _state; }
            set
            {
                _state = value;
                Console.WriteLine("State: " +
                  _state.GetType().Name);
            }
        }
        public void Request()
        {
            _state.Handle(this);
        }
    }
}