Program.cs
2.12 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bridge
{
/// <summary>
/// MainApp startup class for Structural
/// Bridge Design Pattern.
/// </summary>
//Decouple an abstraction from its implementation so that the two can vary independently.
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
Abstraction ab = new RefinedAbstraction();
// Set implementation and call
ab.Implementor = new ConcreteImplementorA();
ab.Operation();
// Change implemention and call
ab.Implementor = new ConcreteImplementorB();
ab.Operation();
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Abstraction' class
/// </summary>
class Abstraction
{
protected Implementor implementor;
// Property
public Implementor Implementor
{
set { implementor = value; }
}
public virtual void Operation()
{
implementor.Operation();
}
}
/// <summary>
/// The 'Implementor' abstract class
/// </summary>
abstract class Implementor
{
public abstract void Operation();
}
/// <summary>
/// The 'RefinedAbstraction' class
/// </summary>
class RefinedAbstraction : Abstraction
{
public override void Operation()
{
implementor.Operation();
}
}
/// <summary>
/// The 'ConcreteImplementorA' class
/// </summary>
class ConcreteImplementorA : Implementor
{
public override void Operation()
{
Console.WriteLine("ConcreteImplementorA Operation");
}
}
/// <summary>
/// The 'ConcreteImplementorB' class
/// </summary>
class ConcreteImplementorB : Implementor
{
public override void Operation()
{
Console.WriteLine("ConcreteImplementorB Operation");
}
}
}