Program.cs
2.04 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Prototype
{
/// <summary>
/// MainApp startup class for Structural
/// Prototype Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Create two instances and clone each
ConcretePrototype1 p1 = new ConcretePrototype1("I");
ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone();
Console.WriteLine("Cloned: {0}", c1.Id);
ConcretePrototype2 p2 = new ConcretePrototype2("II");
ConcretePrototype2 c2 = (ConcretePrototype2)p2.Clone();
Console.WriteLine("Cloned: {0}", c2.Id);
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Prototype' abstract class
/// </summary>
abstract class Prototype
{
private string _id;
// Constructor
public Prototype(string id)
{
this._id = id;
}
// Gets id
public string Id
{
get { return _id; }
}
public abstract Prototype Clone();
}
/// <summary>
/// A 'ConcretePrototype' class
/// </summary>
class ConcretePrototype1 : Prototype
{
// Constructor
public ConcretePrototype1(string id)
: base(id)
{
}
// Returns a shallow copy
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
/// <summary>
/// A 'ConcretePrototype' class
/// </summary>
class ConcretePrototype2 : Prototype
{
// Constructor
public ConcretePrototype2(string id)
: base(id)
{
}
// Returns a shallow copy
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
}