Program.cs
2.64 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Memento
{
class Program
{
/// <summary>
/// MainApp startup class for Structural
/// Memento Design Pattern.
/// </summary>
///
// Without violating encapsulation, capture and externalize an object's
//internal state so that the object can be restored to this state later.
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
Originator o = new Originator();
o.State = "On";
// Store internal state
Caretaker c = new Caretaker();
c.Memento = o.CreateMemento();
// Continue changing originator
o.State = "Off";
// Restore saved state
o.SetMemento(c.Memento);
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Originator' class
/// </summary>
class Originator
{
private string _state;
// Property
public string State
{
get { return _state; }
set
{
_state = value;
Console.WriteLine("State = " + _state);
}
}
// Creates memento
public Memento CreateMemento()
{
return (new Memento(_state));
}
// Restores original state
public void SetMemento(Memento memento)
{
Console.WriteLine("Restoring state...");
State = memento.State;
}
}
/// <summary>
/// The 'Memento' class
/// </summary>
class Memento
{
private string _state;
// Constructor
public Memento(string state)
{
this._state = state;
}
// Gets or sets state
public string State
{
get { return _state; }
}
}
/// <summary>
/// The 'Caretaker' class
/// </summary>
class Caretaker
{
private Memento _memento;
// Gets or sets memento
public Memento Memento
{
set { _memento = value; }
get { return _memento; }
}
}
}
}